![]() ![]() In addition, it should just be accepted as a means of excuse to have quirks, trinkets and other factors related to those tags to provide more variation to the game. ![]() No matter what way you think about it, there are just exceptions, like how a tooltip will tell you that the Undead can't be bled and yet the Necromancer and Crew are bled like they're still alive. I'm unaware of the full lore of the Collector but it'd be easy for me to imagine it having a human-like origin, such as being bourne of a person who once did Collect, or becoming somewhat human(oid) thanks to the excessive merging with human-heads, or something to that effect. Unholy enemies are often humanoid in shape and/or originated from humans if you put it that way, but Undead is usually always its own separate category due to being no longer living and/or some unholy abomination. When things don't 100% fit, then I tend to deviate to the word "Humanoid" instead.įor example, the humandoid Swinefolk are marked as HUMAN because, well, they're a bi-product of the excess meat and pollution from the Manor, whereas the Fishmen are mostly humanoid yet are purely Eldritch (no HUMAN tag), having no ties to humans or the experiments - the Siren being an exception because they converted her from Human yet she has no HUMAN tag either. Is usually marked as Human if it (in some way, shape or form) originated with a human. ![]()
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